![]() Hitting a mutant head to the left with my right-handed gun, then one to the right with my left-handed gun, is a beautiful moment that everyone deserves have. ![]() With no reticle overlay, aiming requires drawing two mental lines from each barrel, crossing each other because each gun points slightly in the other’s direction. These are petty complaints when KF2 also lets me wield a microwave gun that balloons enemies until they burst.īut sometimes I want to be the gunslinger, because the gunslinger’s starting dual revolvers are fun as hell. I’m plainly doing my team a disservice by going into a match with a level 1 gunslinger instead of a level 10 medic. The bonuses encourage puttering around in Normal difficulty servers to level up-which will be too easy for experienced FPS players to really enjoy-and discourage making swaps to better your team composition. There are also basic stat bonuses, such as extra damage with class-specific weapons. At level 5 as a medic, for instance, I can choose to increase my health or increase my damage resistance. Every five levels earned with a class-they’re called ‘perks,’ but I’ll call them classes, because that’s what they are-unlocks a choice of bonuses. The leveling system is another half success. The big guys do, at least, shake up the routine, and can severely punish the team for bunching up in a tight corridor. Of course, medic isn't the best class to handle a big Scrake busting through the door in the first place-and that's part of the teamwork-but even as a more potent damage-dealer, I get less fun out of unloading ammo into big damage tanks than I do kiting lesser enemies and rhythmically blasting their heads off. I like the first two attributes, which require more precision on my part, but the increased health means my little SMG sprays more feebly into absorbent heads and torsos, and it just isn’t as enjoyable. Hard mode is hard because the mutants are faster, smarter, and have more health. Normal is too easy-me and three random players can take on ten waves without much trouble-but feels more satisfying in the moment than Hard or above, which offer the real challenge. I am somewhat disappointed by the difficulty settings.
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